Has anybody ported a box2d car physic to cs2 or cs3? Or is there a example file? Thx :)
i remember something about AI and cars and tracks, but not physics however physics in C2/C3 for top down view is explained in the car movement example C2/C3 has. from there is a matter of adding some extra force/torque to "interfere" with default physics, and make it feel more "real".