So, I want to set a different animation when the player collides with a crate while holding jump.
What I tried to do was:
On collision, Keyboard "space" held set player vector Y=-600, set animation to "High jump"
The bounce works perfectly.
What ends up happening is that the "High jump" animation plays for about a frame before defaulting to the standard jump animation.
How would I go about negating the jump animation?