I've been using a simple 2 frame animation (Player1) for a character's waking cycle that works like this:
Global number RunFrame = 0
System > Every 0.1 seconds > System > Set RunFrame to 1-RunFrame
System > Every tick > Player1 > set animation frame to RunFrame
However, I now want to replace that character with another that has it's walk cycle over 6 frames (0, 1, 2, 3, 4, 5). There are also additional frames (6, 7) within the character sprite (for jumping, falling etc) so I can't do a simple looped animation.
Can I amend my existing events, or do I have to rewrite it completely? If so, how would I go about this?
Thanks all :)