I have a really basic sprite (called Player) that has 4 frames of animation and sits on a FloorLayer with solid behaviour enabled.
Frames 0 and 1 are the basic legs up/down running states. Frame 2 is the jump state and frame 3 is the downwards state (the state between jumping and falling back down to start running again in frames 1 & 2).
I currently have the following:
Mouse > On any click > Player > Simulate Platform pressing Jump.
This moves the sprite up in a jump motion. But the sprite continually runs through frames 1 > 3 including the jump & downwards states.
How do I edit the event sheet to run just frames 0 and 1 for running and frame 2 when in the jump state and frame 3 after the jump state and returning to the FloorLayer?
Thanks all :)