I would like to keep the location of one sprite at an angular rotation relative to another sprite at all time -- based on the angle parameter of the sprite (the direction the first sprite is facing).
So, for example, consider an vehicle traveling right (angle=0), there would be a vehicle 45 degrees to its right and behind it at constant distance d (say 75).
Now, if vehicle1 turns clockwise (its angle becomes say 45), i want the following vehicle on the right, to fall back, to keep to 45 angle and distance d.
This means that the Angle parameter of Vehicle 1 must be translated to an angular rotation of the X,Y coordinates of the following Vehicle 2.
Is there a set of forumals that work in degrees (expected by cos and sin in C3) that could be used?