How do I Make my AI Stand Still?

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A Construct version 2 & 3 "Stand-alone" RPG game with "In-Game Module" (IGM) integration.
  • When my AI enemy sees the player or their teammate, I want them to stay in one spot, not move, and shoot at the player. During this shooting period, the AI's state is called "FIRE." But instead of staying still, the AI moves toward the player because it's rapidly switching states instead of staying in the "FIRE" state.

    I suspect the problem lies right here

    Here is also the code for entering the firing mode

    And here is a video of my problem youtu.be/zhahEBQQ1qo

    Any and all help is appreciated!

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  • You might need to add "For each Enemy" as the second condition in event 133. So the event should look like this:

    Enemy current state="Fire"
    For Each Enemy
    Enemy nas NO LOS to BlueTeam
    

    If this doesn't help, add some debug logging to events 133-136 to see if and when they are triggered. Use "Browser Log" action.

    Also, if you want a random integer number between 1 and 3, don't use round() expression, it will return value 2 more often than 1 and 3.

    The correct expression is int(random(1,4)) or choose(1,2,3)

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