Hello and happy new year.
My main player will have about 8 or 9 animations, like idle, run, shoot, jump, roll, etc.
From my experience, using events alone can sometimes cause problems. Should I use states or variables for each animation?
You see, the player will be performing these animations frequently, so every thing needs to be smooth. Any direction will help me decide the best way and I should be able to put it all together.