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How do you make a camera that only scroll to when the player reach the end of the camera buffer area? The camera will not move while the player is inside the white buffer area.
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You can put a big invisible sprite/tiledbackground.
If character overlapping sprite -> set scroll X to lerp(scrollx, sprite.x, dt*4)
Else set scroll X to lerp(scrollx, character.x, dt*4)
Thank you, after some tweaking I have a working camera. You are a live saver!
i am having the exact same "problem", can you explain it a bit more please?
step by step would be awesome, you would help me a ton!
You can check out the "Monk fight" template - editor.construct.net
It does contain a camera that fixes itself to an area until a specific set of conditions is met.
Thanks everyone, you helped me a ton!
good luck in your future projects!