Add/Access large amounts of in-game items to purchase...

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  • I'm looking to add an IAP feature in a new app - not real world money, but points gained in the game.

    There will potentially be 100s of items to purchase. There will be several different types of product (AA, BB, CC, DD) that cost various amounts (10, 20, 30 etc)...

    I'm guessing I wouldn't import all of these images and the associated data into the game layout like normal sprites, but rather reference them via an array or similar. Is this correct?

    Each item would have to have several prices of data including:

    • Item name
    • Product type (AA, BB, CC, DD)
    • Sprite name
    • Short description
    • Long description
    • Price

    And would also have to only appear when the user accrues enough points (10, 20, 30 etc)

    Would I have to add the details to a Construct array by hand, or can I import them from an existing database I've been compiling?

    Are there any tutorials how to do this? Or better still are there any pre-built examples - I'm guessing this is a pretty common feature that's been used pretty widely.

    Cheers all

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