This is what my money looks like. When the character collects "Money: 50" I want the enemies become faster when that happens, how do I do that?
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Create a Global Variable = Total_Money
Create an Instance Variable on the Enemy = Speed
Then create a condition when:
Total_Money = 50 >>>>> Action add X to Enemy Speed
Remember to add the Trigger once so it happens only once dd
Here is a demo:
You may have the first version as I updated right away because I remember it should be
Score => equal or Grater
Check which version you have and if it says Score = 50 download it again
score = 50 it just target that amount exactly
So by putting equal or grater you target any number from 50 and up