# How do I add thousand pictures?

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• 7 posts
From the Asset Store
500 monsters and creatures images for card games - Set 1
• I am making a balloon pop game where there would be ovals flying from down to up and it will have both wrong and right answers

Clicking on right is reward and wrong would have your score decreased

Sprite right_answer - eg 1+2=3 , 4+5=9 etc

Sprite wrong_answer - eg 1+3 = 7, 2+8 = 15

I used imagemagick to create 1000 pictures(using random numbers) added it to the frames in the sprite and then used "Set animation frame" to random to pick individual frames

But it looks like game would become very big this way

Is there a way to generate the images dynamically using construct 3 or are there better ways to do what I am trying to achieve?

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• Probably but we have no idea what you are doing in Imagemagick.

Just remember memory is memory, if its too much for storage, its too much for ram.

• Thanks newt for the reply

This is how I am generating images using imagemagick

oval.png is the base image

convert oval.png -resize 240x240 -pointsize 72 -gravity center -annotate 0 1+10=11 correct1.png

convert oval.png -resize 240x240 -pointsize 72 -gravity center -annotate 0 3+13=16 correct2.png

convert oval.png -resize 240x240 -pointsize 72 -gravity center -annotate 0 11+14=25 correct3.png

etc

Is there a way I can write text inside a Sprite dynamically?

• it would be better to use a sprite font, or even images of the digits to combine into the equations... I am doing a quick sample to show how I might do it...

• ok, here is a quick sample...

if the equation is wrong the answer is always 42. if you click it, the bubble turns red. if the equation is correct the bubble disappears.

the sprite font only has + and -

and the random distribution of correct / wrong answers isn't very good, but it should get you started.

https://www.rieperts.com/games/forum/MathBubbles.c3p

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• I think you shouldn't use images for every combination.

Just use images for your balloon and attach a text or a sprite font to it. You can use a container, or the pin behavior with the auto destroy activated.

Make an instance variable on the balloon to store the correct answer to check it when the user clicks, and whenever the balloon is generated also update the text or sprite font attached to it. Almost no memory will be used.

• ok, here is a quick sample...

if the equation is wrong the answer is always 42. if you click it, the bubble turns red. if the equation is correct the bubble disappears.

the sprite font only has + and -

and the random distribution of correct / wrong answers isn't very good, but it should get you started.

https://www.rieperts.com/games/forum/MathBubbles.c3p

Sorry for the late reply AllanR as I was updating construct 3 as it was giving the error

Yes bartallyun, I will try your suggestions too

Thanks a lot, it works as expected and exactly what I intended to do!

• 7 posts