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I started a test project earlier today and can't get the enemy speed Global Variable to increase. It's supposed to increase every time an enemy is defeated, but I'm not seeing any changes. I've got this to work on an earlier project so am not sure what's happened.
The variable increases but you don't do anything with it...
I thought the variable was linked to the speed at which the enemy sprite was moving. I had an almost identical setup with another project and that worked. I must be missing something really obvious here...
It is not linked in any way to enemy speed, you have one event which is to add 100 to the variable when you touch an enemy.
The idea was for the enemy speed to increase every time an enemy was destroyed, which is what happens when it gets touched. Isn't there a way to trigger this using touch control?
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Yep on enemy created set enemy speed to global variable
Thanks plinkie, can't believe I forgot to include that.