I'm creating a number of sprites that all need to be children of a single parent sprite.
The "Add Child" function lets me set an *object* as a child, but not the *UID of that object*.
Is there a way to programmatically set the parent of a child sprite that I'm missing?
When I create the child sprite, I actually know the UID of the sprite I want to be its parent. But when I "Pick instance with UID" X (where X is the parent sprite's UID), I can't add the child sprite to its parent.
This is what I have:
... which comes during a loop where I'm creating the child sprites. "builtstructures.controllingstructureID" is the UID of the parent sprite.