How do I make an action happen after the a for loop COMPLETELY finished?

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  • Hi!

    So I have a group of diggers (instances of a sprite).

    I want them to move to a point, and only after ALL of them are at that point, destroy them.

    I can't figure out where to put the destroy action so that it won't destroy them before they moved or destroy each one as he reaches said point.... Like I said, I want all of them to reach the point first, then destroy them all.

    Thanks a lot! :)

    (in the example in this pic, diggers are destroyed one after the other as they reach the point)

  • Hi!

    Maybe you can transform the for each to a for loop (from 0 to object.count-1), and test on a subevent if the index is equal to OBJECT.count -1 ?

    something like that

    Hope it helps !

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  • Thanks for the idea!

    I forgot to mention that this loop is already inside another loop... how do I distinguish loopIndex of one loop from the other?

    (If I do it like in the pic below, they get destroyed before actually moving)

  • If all diggers are moving simultaneously and arrive at the same time (after 2 seconds), and if there are no "Waits" inside the loop, you can simply do this:

    If diggers finish moving at different time, you need to use "On tween finished" trigger. With multiple instances it's a bit tricky:

  • That did it!


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