Zooming in/out of Layouts in Editor.

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  • I've been working on a game for over a year now so I swear I am not going crazy.

    I can no longer zoom out more than 16%. I used to be able to zoom out as far as I wanted so I could see my entire 20,000 x 20,000 px layout all on screen. I never really paid attention to the zoom % number until today. My margins are all the same, nothing has really changed except updating to the latest stable.

    Like I said, I have been working on this game for over a year and I work from a very zoomed out level some times to see how the entire level is looking.

    Did something change the latest stable release? It's really annoying to have pan around really large layouts.

    Thanks.

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  • I opened up an older build on my laptop that hasn't been updated to the lastest stable yet and I was able to zoom out to 1%.

    I updated and brought in my latest build and laptop could not zoom out past 14%.

    I have been testing different builds, new projects and just can't get it zoom out past 16% on my main pc anymore. Not being able to see my entire level is so time consuming.

    I am open to any ideas. I have no idea how the zoom works and why it would lock at a certain number but I can zoom in to like 156,000% Seems a little extreme.

    Also, when zoomed out as far as possible, some objects I cannot on click on to select unless I zoom in just a bit, then I can select it fine.

    Over 12 years using Construct and I have never been this confused and frustrated.

  • Check the 'Far distance' in the advanced section of Project Properties, and try increasing it. The 2D editor zoom level is locked between the near/far distance, because if you move the camera outside that range, everything would vanish as it's no longer in the renderable range.

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  • Check the 'Far distance' in the advanced section of Project Properties, and try increasing it. The 2D editor zoom level is locked between the near/far distance, because if you move the camera outside that range, everything would vanish as it's no longer in the renderable range.

    That did the trick!!

    Is this something new? I don't ever remember changing it, but I guess I could have on accident.

    Thanks Ashley

  • I think this is something of a non-obvious consequence of changing the default Z axis scale from 'Normalized' to 'Regular'. It usually makes the Z axis work on a larger scale, e.g. for 100% zoom the camera Z would be ~600 instead of 100. However since the project near and far distance haven't changed, changing the Z axis scale effectively makes the zoom range smaller.

    I'll update the default near/far distances to allow a wider zoom range for the next release - but for existing projects you'll need to modify those values yourself. I'd recommend a near distance of 10 and far distance of 100000 (i.e. 10x the previous values) to allow a wider zoom range without significantly impacting depth buffer precision.

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