While I love Construct's workflow there is one issue with the touch handling that has came up in every single of my projects for years.
The lack of a setting for not letting touch/click through to the underlying objects.
Example: You display a dialog box on top of the game; now clicking anything in it will also trigger random touch events below. Same with menu bars, pause screens etc..
Actually it's kind of hard to find use cases where it would be the desired behavior for touches/clicks to leak all the way across everything on the Z axis.
It would be way more convenient to just slap a "stop touch" tickbox on a button rather than go around juggling variables and conditions to prevent said issue from happening.
Since a lot of games contain popup boxes etc. I'm starting to think maybe I'm missing something or maybe there is a go-to obvious workaround (other than "manually" disabling touch handlers by means of variables/conditions etc)?