Why rotated sprite looks worse using "WebGL enabled" than with no WebGL?
I created a sprite with only a color and then I rotated it. If i use "WebGL enabled" the outline is pixelated.
But if i disable WebGL the outline is ... clear.
I have the same effect if I use GLWrap_ to draw a rectangle:
glw.quad(tlx, tly, trx, try_, brx, bry, blx, bly);[/code:3b4qfwz6]
the image (after rotation) is worse than
[code:3b4qfwz6]
ctx.beginPath();
ctx.moveTo(tlx, tly);
ctx.lineTo(trx, try_);
ctx.lineTo(brx, bry);
ctx.lineTo(blx, bly);
ctx.closePath()
ctx.fill();[/code:3b4qfwz6]