Why rotated sprite looks worse using "WebGL enabled" than with no WebGL?
I created a sprite with only a color and then I rotated it. If i use "WebGL enabled" the outline is pixelated.
But if i disable WebGL the outline is ... clear.
I have the same effect if I use GLWrap_ to draw a rectangle:
glw.quad(tlx, tly, trx, try_, brx, bry, blx, bly);[/code:3b4qfwz6]
the image (after rotation) is worse than