Why is construct 3 Subscription based

    It got me thinking so I wanted to ask. Construct 2 wasn't subscription based why construct 3 :)

    Basically for more reliable, faster and stable maintenance and innovation of the Editor and Runtime and also to keep up with up-to-date HTML5 technology which wasn't that feasible or as fast with only Construct 2 - One Time Payment.

    Including, website, cloud build service, server, feature requests, bug reports and especially making the Construct Team bigger to respond to all those previously mentioned, faster and better in terms of quantity and quality.

    I hope that shed some light on the subject.

    Oh ok thanks for the response

    It should hopefully also mean there is never actually a "Construct 4", just refresher/updates as it evolves.

    Sort of how Windows 10 is "the last" version of Windows but will receive updates forever, except you pay Scirra rather than Microsoft collecting whatever data they feel like and advertising on your login screen.

    IMHO - the subscription model has issues. One of the main "over the barrel" issues is that if you publish an app that was created in C3, you MUST keep the subscription to C3 in order to maintain the app - no matter how little revenue it generates - forever. Google Play changes its polices multiple times per year, many times requiring an app update. If you don't have a C3 subscription, you can't update the app - and GP boots it.

    Another issue for a dev is that if Scirra goes out of business, so does the dev. C2 could run independently from Scirra, with no subscription, C3 cannot.

    All in all, the subscription model makes Construct a less than desirable option for a serious business or independent dev. Scirra is a small company and the tech industry is brutal with no guarantees.

    I enjoy using C3 for "goofing around" but I would be hesitant in basing my day job on the product or any kind of income, other than "fun money" that is not desperately needed.

    Just my 2c.

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    Ya once I saw c3 subscription based that was a huge turn off

    IMHO - the subscription model has issues. One of the main "over the barrel" issues is that if you publish an app that was created in C3, you MUST keep the subscription to C3 in order to maintain the app - no matter how little revenue it generates - forever. Google Play changes its polices multiple times per year, many times requiring an app update. If you don't have a C3 subscription, you can't update the app - and GP boots it.

    Another issue for a dev is that if Scirra goes out of business, so does the dev. C2 could run independently from Scirra, with no subscription, C3 cannot.

    All in all, the subscription model makes Construct a less than desirable option for a serious business or independent dev. Scirra is a small company and the tech industry is brutal with no guarantees.

    I enjoy using C3 for "goofing around" but I would be hesitant in basing my day job on the product or any kind of income, other than "fun money" that is not desperately needed.

    Just my 2c.

    I agree

    Because A company always starts with values then they get greedy for more money.

    Many people don't like the subscription based model but... You got two options, Don't pay it or deal with it.

    I've thought about it honestly and at this point Construct 3 is $100 subscription for a year which is less than $10/month.

    Other Game Engines like unreal want to take a cut out of your earnings.

    Unity wants you to pay $25/month down from $35/month but still lock you into a sort of contract.

    Then you got things like Google Plays developer fee and steams 30% of earnings...

    Any way you look at it you're getting screwed, Might as well take the option that doesn't hurt so much.

    Plus to be frank I've spent way over $100 for tools and Construct 3 is that, A tool.

    Once I used it for what I need it to be, I'll move on. So that $100 a year isn't all that bad.

    In my opinion I don't like the subscription model I would just like to pay 100 or 200 (What I paid for construct 2 was 200) only once.

    Edit:

    I only paid 130$ I mean't to say

    $100 isn't that bad for a single dev, but the business version is prohibitively high.

    It makes the assumption that a company with a higher revenue got that way from using a tool they might not even use yet, and then offers no incentive for the thing bigger companies excel at, more seats.

    One scenario it is good for is having one of the bigger game companies pay a contractor to spit out game concepts in record time.

    Simple: To make more money

    Everything seems to be going that way. You should check Autodesk and their insane subscription.

    No, subscription does not guarantee more stable product and quicker updates. It's just a bullshit excuse.

    $100 per year for Construct 3 is really nothing; it's more than reasonable. The only reason I do not like subscription is the shit happens/businesses go under and product stops working thing.

    Autodesk for example killed off Softimage, but after receiving a lot of shit from customers they decided to let us use it indefinitely ( original plan of theirs was to force us to jump to Maya or 3DS Max ).

    But there are no guarantees other companies will be able to do the same if their product dies.

    Yup, subscription model is a huge turn off.

    Is not really about the price (around 8$ / month), is about the fact that if you stop paying or something happens with Construct 3, you can simply trow away your project to the garbage.

    This forced away a lot of users and great developers.

    But at the moment, C2 still rocks for my needs.

    It costs what it costs, it is what it is, and each potential customer needs to make a judgement on if it offers value for them or not.

    Locking this thread as some peoples language is bad and can see this devolving fast.

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