Are there any ways to monetize web games with Construct 3?

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  • is there a plugin for Construct 3 somewhere to utilize this? I couldn't find anything in my search.

  • Well, I know, adsense for games is the same thing they had back in flash days, now it's html 5, but apparently you need 1,000,000 monthly impressions to qualify.

    I have no idea how strict that requirement is, but I used to get more than that back in flash days, so maybe I can go for it again. It's not the same as having ads inside the actual game, but it definitely is better than nothing which is what we have right now.

  • Yea 0 to 1,000,000 monthly plays with web games feels a bit daunting and risky.. like make a game with the hope it reaches that and then see how it goes.. would much rather make a game from day one having a means to monetize between 0 to 1,000,000 plays and beyond.

    also yes it's not that interesting if it's not really IN the game. I liked the idea before of having ads in the game so no matter where it's played the ads play and you get credit for them. even if someone tries to rip it off. Though HTML5 may be much easier to hack / modify that than flash in this respect.

  • A million views is a lot of lost income.

    Its an idiotic requirement as they have zip investment.

    Meanwhile someone else embeds your game, and makes money off of it.

  • absolutely. i may need to start this conversation with Construct directly to see what they think. i don't expect them to provide a service themselves. it's not their business, but they know the tech and the state of the industry as well as anyone and they are the gatekeeper of the tech and where it goes and what it supports. I see no reason why Construct couldn't help us find a legitimate web game monetization path. Even if its just Kongregate or something single minded like that. It would still be better than just kind of winging it in some kind of wild west of HTML5 monetization options and standards.

  • Its not going to be Kong. They've already said they have no interest in making their api serviceable for third parties, and Scirra has said they have no interest in working with that.

  • ah ok but isn't anyone making a game for kong and using the kreds third party? i guess i though kreds were like any other IAP system where you make a game and use their sdk to incorporate the ability to buy / consume creds. There is a kong plugin (or at least there was one for C2 last time i looked) but it had like one feature and i don't even remember what it was, but consuming kreds wasn't one of them.

    I was specifically thinking about making a game for Kong (like Swords and Potions) and just have it be exclusively on Kong.

  • The best suggestion is to go with the game portals, and create ip locking so your game doesn't get iframed itself.

    Newt, what is ip locking? A white list of ip addresses your game may work on? (for example your own site and Newgrounds?)

    And how do I set it up? Via the browser object? Or do I need custom javascript code for that?

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  • ah ok but isn't anyone making a game for kong and using the kreds third party? i guess i though kreds were like any other IAP system where you make a game and use their sdk to incorporate the ability to buy / consume kreds. There is a kong plugin (or at least there was one for C2 last time i looked) but it had like one feature and i don't even remember what it was, but consuming kreds wasn't one of them.

    I was specifically thinking about making a game for Kong (like Swords and Potions) and just have it be exclusively on Kong.

  • > The best suggestion is to go with the game portals, and create ip locking so your game doesn't get iframed itself.

    >

    Newt, what is ip locking? A white list of ip addresses your game may work on? (for example your own site and Newgrounds?)

    And how do I set it up? Via the browser object? Or do I need custom javascript code for that?

    Yeah using the browser object, but if they use a cdn it gets complicated.

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