versions of app?

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This is the new version of Basketball Practice with animated Character made with C3 Version.
  • Other than backups, I am curious if people keep older versions of their app/software/game and why.

    Also how do you all number your version numbers?

    1.0.0

    x.y.z

    X is the version of the game. It doesn't change unless you release a new version of the game.

    I assume y is a large update in the game, as in a new features. Does this cover characters and levels?

    So z would be just updates on software/patches and how things work or would this be characters and levels?

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  • On a personal note, I save new instances of my project file as I'm developing it during the day.

    I keep those files because if I need to revert back to a previous working version (due to me messing it up, or at times, a Construct update introducing breaking changes) I have them at hand.

    I also keep them for maintenance and additions (I have some modifications I might need to do on a project that was released more than a year ago for example).

    I do a 4 level version X.Y.Z.a.

    When saving a project version on my local hard drive, 'a' might be a letter from a to z, allowing me for, at least, 26 instances of the same version in the day (focusing on the file's name here).

    At times, I add a new feature in, or develop some stuff, make a backup save and change the 'a' accordingly.

    ie: 0.1.12.g

    This doesn't work for export on mobile though, where a number is required instead as version number.

    So when I'm getting nearer to making export to mobile (for tests), I switch this to using numbers instead.

    ie: 1.0.2.9

    Otherwise, the X.Y.Z are pretty much how you assume. X is the main version number, being 0 as long as I haven't officially released yet. Y is "minor" revisions. Z is a number that increases more often.

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