Here are the events in question, along with a shot of the debugger and game screen.
EXPECTED RESULT:
After the pawDown tween finishes I want the circular highlight to move from the first fam_paws sprite to the second fam_paws sprite. (Which is the only sprite that has pawState = current. This is verified.)
ACTUAL RESULT:
The pawDown tween finishes, I hear the gallery1 sound effect, and then nothing happens.
One of the LLMS suggested the Pick all fam_paws to "clear" the picked objects list, but that didn't work. I also tried changing the event to a For each fam_paws condition but that didn't work either.
There is nothing else in the sheet that does anything with spr_pawHighlight (the ring) except I have another tween that makes the ring pulse up and down. I added tags to these tweens, but that didn't work. Then I just commented out those events. It still didn't work.
As a test I removed the Picks and just left the condition blank, and I had the moveRing tween move to x = 100 and y = 100. That works just fine.
I am completely bamboozled by this not working. Any ideas?