I'm not sure if this is a bug. If not, maybe you can see it as a suggestion for a next update ;)
I found out that the game (runtime) while suspended doesn't ignore player inputs, for example a tap gesture. You tap in the suspended game and the actions of this condition will be executed after the suspension finishes.
It would be very great if any interactions with a suspended game would be ignored.
I use setSuspended(true) while showing ads (game pauses and mutes). I don't know why but if the player skips an ad this touch event goes "through" the ad overlay right to the game. So if for example a sprite is placed under this "skip" area of the ad its actions will be executed after the ad closes although the game had been suspended in the first place.
As a workaround I created a "isAdShowing" condition in my addon and use it (inverted) combined with all used touch conditions in my project, but this doesn't seem very elegant.
It is possible to avoid this behavior of the runtime in the first place or what i can do to solve this issue in a better way?