Hi all, I wonder if you could help me understand how to think about very large maps. Say that I wanted to create a playable world that was to scale with North America. I want to scale it so that 1 "day" of walking in the map scales to one day of walking in real life; something like, 10 minutes in the game equals 30 miles of IRL foot travel. Can you advise me not about specific usage tips, but higher level, how I should start thinking? free netflix netflix free trial upcoming movies
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This thread about open-world games has some useful information.