Wherein you could move a single tile from one layer to the next while the other tiles remain at their innate z index?
Example case: Imagine you have a tilemap object in a layer above another tilemap object, but you wanted to place a tile from the above layer below the other tilemap.
In a normal case, I'd expect the player to duplicate the above tilemap object and place it below the other tilemap, like so:
Above Tilemap (Copy)
I'm assuming tiles automatically retain the z index property of the tilemap, but could this somehow be modified so that the tiles are "liberated"?