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Ok then. I guess I'll see if I can find some tutorials. Also, are you saying it doesn't matter what size of tilemap I have?
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I'm not 100% sure but I think it shouldn't matter too much. Using it within the editor may be a different story since there is no chunking (I guess?)
I'm really no expert though.
Ok. Thanks anyway. I guess I'll just have to run some tests
Construct already automatically chunks tilemaps, collisions, and - if you enable 'Render cells' - rendering, to ensure maximum performance even across colossal layouts.
Thank you. I'll try that out.
Back to the water example. I've looked at it again and just can't figure out how get it to work. It's not essential to my project, but I would still like to have it. I will need some help getting this example to be like Terraria's water. Thanks.