I've quickly tested my game during a few different alpha versions of the new runtime to see what happens. The last stable patch, the game ran fine, but once I moved with 8dir, the game would just crash. Now in this current stable patch, I can move around without it crashing, but certain elements of the game are just straight up broken and don't work.
So my question to Ashley is:
1. Being that the runtime is a complete rewrite, is there any code that would be deleted by switching from the c2 to c3 runtime (in other words, if you have a static variable and use that static variable, deleting it will also delete the events that utilize it; does something like that happen with the runtime?)
2. I understand it's not fully released yet, and could potentially be a bug, but is there any typical construct coding practices that will no longer work, or will need to be changed/thought of differently?
I think the C3 runtime will be immensely useful in our game, but I want to make sure there's nothing obvious I'm doing incorrectly before I spend a lot of time debugging to see what's not working.