I am working on few games targeting the web platform. I am looking for a small download size and good performances on old devices.
I make my graphics in vectorial in "Animate" and then export them as PNG before using them in Construct. I discovered we can use SVG pictures in construct and because I zoom in and out a lot in my games , maybe I can have a better quality on my graphic assets with a big zoom factor.
My games look like this, and I modify a lot layout scale during gameplay :
For the car one actually I create Level design with small shapes PNG and tiled BG, sometimes using mesh editor:
I am really happy with the download size and performances but I can't scale too much due to PNG quality. For the basket one I think I ll try SVG pictures but I wanted some advice before starting it.
My question is, can I keep good performances and small download size using a lot SVG pictures in my game ? Is there good practices for using it ? something to avoid ?