Should I start using Construct 3 Runtime or wait? (QUESTIONS)

  • Hello All,

    For my very first game I'm using Construct 3 as I'm learning it on the way.

    So far my game starting to take a shape and I'm enjoying using C3, also this community is very helpful and I'm thankful for that.

    Since I'm just an animator and music producer and not a traditional programmer (or programmer at all),

    I don't understand many technical things for example new improvements on the new C3 Runtime.

    I start working on my game using C2 Runtime as it was and still is default for the current stable version.

    I'm trying to use ONLY stable versions on my game as it is a long official project of mine so I don't want to take any risks.

    I just tested my current game state using the C3 Runtime, I didn't see / feel any difference from C2 consider speedup or fps changes, it is acting exactly the same based on the debug data I looked at as well.

    Of course my game isn't "HEAVY" yet, but it will have more and more interactions, objects, particle systems and many events as I still developing it and I see it grows a lot everytime I add something.

    It's GREAT! that the game isn't slowing down or anything like that but I would LOVE if someone can explain in SIMPLISTIC words to me:

    1 - What are the BIGGEST differences between C2 Runtime to C3 Runtime?

    2 - Is C3 Runtime much more POWERFUL compare to C2 Runtime or there are only minor changes?

    3 - How can I Test/Feel some differences right now on my game using the current C3 Runtime stable release? (R111)

    4 - Should I keep working with C2 Runtime for now on my official game project? or not? and why?

    5 - Will C3 Runtime be complete and default soon? and is it already safe to use it on official project?

    I tried following the C3 Runtime blogs but as I said, I can't follow all the technical stuff as I'm just a visual artist, that's why I would love to hear about it in a more simplistic way if possible.

    If not all, at least the major differences.

    To be honest, I'm very curious about C3 Runtime's POWER... so thanks ahead!

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  • 1 - What are the BIGGEST differences between C2 Runtime to C3 Runtime?

    The C3 runtime is a complete rewrite with a whole new architecture, much better performance, and new features (e.g. BBcode in Text objects).

    2 - Is C3 Runtime much more POWERFUL compare to C2 Runtime or there are only minor changes?

    The C3 runtime is much more powerful. It already has major new features. In future major new features will also only be written for the C3 runtime, and its new architecture makes that far easier and allows for much more significant changes.

    3 - How can I Test/Feel some differences right now on my game using the current C3 Runtime stable release? (R111)

    Performance tests in intensive games should significantly improve, or you can already test the new features.

    4 - Should I keep working with C2 Runtime for now on my official game project? or not? and why?

    The C3 runtime is still experimental so you should probably stick to the C2 runtime until we announce that it is out of beta and officially recommend that projects start switching to it. It's still useful to try testing your project with it though to see if it works and report any bugs that come up. You can then switch back to the C2 runtime providing you didn't add any features only available in the C3 runtime.

    5 - Will C3 Runtime be complete and default soon? and is it already safe to use it on official project?

    The C3 runtime is pretty much already code-complete. The only remaining major step is to finish the C3 debugger (again being rewritten), and keep fixing bugs which will probably keep coming up for a while since it's still relatively new. But yes, we should be ready to launch it soon, in the next few months hopefully.

  • Thank you so much Ashley THIS was super simple to follow and understand.

    Not only that it is VERY encouraging and inspiring for me, I'm hyped and can't wait to see C3 stable and more new features to come is always a great thing.

    I guess I'll better stick to the C2 Runtime while working on my game as you suggested, at least until it will be stable and ready to use.

    Now you made me curious about the upcoming Debugger, I wonder if it will have a NEW LOOK / UI :)

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