For my very first game I'm using Construct 3 as I'm learning it on the way.
So far my game starting to take a shape and I'm enjoying using C3, also this community is very helpful and I'm thankful for that.
Since I'm just an animator and music producer and not a traditional programmer (or programmer at all),
I don't understand many technical things for example new improvements on the new C3 Runtime.
I start working on my game using C2 Runtime as it was and still is default for the current stable version.
I'm trying to use ONLY stable versions on my game as it is a long official project of mine so I don't want to take any risks.
I just tested my current game state using the C3 Runtime, I didn't see / feel any difference from C2 consider speedup or fps changes, it is acting exactly the same based on the debug data I looked at as well.
Of course my game isn't "HEAVY" yet, but it will have more and more interactions, objects, particle systems and many events as I still developing it and I see it grows a lot everytime I add something.
It's GREAT! that the game isn't slowing down or anything like that but I would LOVE if someone can explain in SIMPLISTIC words to me:
1 - What are the BIGGEST differences between C2 Runtime to C3 Runtime?
2 - Is C3 Runtime much more POWERFUL compare to C2 Runtime or there are only minor changes?
3 - How can I Test/Feel some differences right now on my game using the current C3 Runtime stable release? (R111)
4 - Should I keep working with C2 Runtime for now on my official game project? or not? and why?
5 - Will C3 Runtime be complete and default soon? and is it already safe to use it on official project?
I tried following the C3 Runtime blogs but as I said, I can't follow all the technical stuff as I'm just a visual artist, that's why I would love to hear about it in a more simplistic way if possible.
If not all, at least the major differences.
To be honest, I'm very curious about C3 Runtime's POWER... so thanks ahead!