I'm planning to use Construct 3 for fast prototyping, but there are some things that I can't figure out.
I'm trying to build a PoC of a Jumper game like doodle Jump... I usually in Unity create 2 objects that are children of the camera, so they follow naturally the camera movement, 1 at the top, for spawning new platforms and one at the bottom for collecting the platforms and kill/reuse the objects. Both are outside the camera so the created new ones appear naturally and the ones at the bottom don't disappear abruptly.
The idea is that the Character bounces from platform to platform going higher and the camera follows him.
How I would I go to implement something like this in Construct 3? How would I got to reuse the platform as object that are created at run time?
Didn't put this in "How I do this?" because it had many questions in it, feel free to move it if you think it belongs there.