Due to the lack of interest I'm not going to do a tutorial, but here are the basics, as I recall (it's been a while):
1. I created a scene with my cartoon image.
2. I added a rectangular sprite and made it semi-transparent. This is my "camera". If I scale this rectangle up or down the camera will zoom in or out appropriately.
3. Using the timeline feature I moved my camera to where I wanted the scene to start and set a keyframe.
4. I then moved my camera sprite to the next panel, scaled it to what I wanted players to see, and set a new keyframe. I did this for each panel.
5. To get the handheld camera effect I simply changed the path mode to cubic bezier. Set it back to "Default" if you don't like the effect.