I have created a array to creat a select screen for different characters.
Each animation in the array have two animations. One crossed out and one not.
So to creat my array I used nothing but X.
I used a every ticl to be able to make my selection screen move.
I am able to make the frame change.. but my issue is.. I am using a every tick to go threw the array and the every tick is set to Animation Frame.
So when I click on the object I want to change the animation to. And then switch to look at the other objects. It witch back to its first frame.
I need the object to say on frame one not 0. After its been selected.
Does anyone know how to fix this or a better way of doing this without have a lot of sprites on off to the side. And setting them up on destroy spawn a new one.
I like the way the system is now. Other then the issuse that I am running into. Can anyone give me any ideas.. if this is hard to fallow I'll try and post a image or a small vid to help explain what I am trying to say a bit better.