Post away! Tell us more how we shouldn't discuss our concerns with C3.
Discuss your concerns all you want. After awhile, you'll realize you're talking to a brick wall and may start to wonder "haven't I read these concerns a hundred times already?" No amount of concern-having is going to change anything is all I'm saying. If that were the case, C3 would have come out with all the features that were asked for. It wasn't, and it might later. Maybe.
I have my eyes on Fusion's 3 development blog and I am anxious too see if it will fill the gap between C2 and C3... However, F3 doesn't have an ETA yet and F2.5 doesn't hold a candle to C2's ease of use. I hope that F3 will be a good program!
I've watched F3 for a while myself. It looks like a nice platform, and I agree. Even though I own F2.5, I rarely used it because C2 was much more user-friendly. It's not like I don't understand the draw to Construct. I bought it myself. I just invite you to look outside even more when you have concerns that may not be addressed and to not lock yourself in to a program just because it may have X, Y but you really really want Z.
And yes, Construct should definitely have a timeline.
Bleenx , I don't think everyone can learn to program (hardcore syntax heavy with advance math, etc). Some people are more suited for specific thought processes and hampered by their preconditioned mental capacities. It takes a lot of time to reshape a brain that has been exercised all their life for other tasks outside of programming. So to suggest someone should just learn something is kind of inconsiderate. There's a reason why there are many specialization of work in the world and why people spend their whole life doing a specific thing. It's not easy to change.
Also, there are a lot of things a person learns simply through the process of making/developing games that aren't related at all to programming. I feel like construct is a great tool to use if you don't want to be burdened with heavy doses of syntax and abstractions that are difficult to visualize. Construct provides a more visual way to create a games, with color and texture- stuff that stimulates the mind differently than just a bunch of text.
So, Construct has a great thing going for itself, and I don't see why it cannot become a "serious" tool for game developers.
I get it. I'm not oblivious to that or anything. You're talking to a guy who took Math 2 as a freshman in high school, algebra 1-a my sophomore year, algebra 1-b my junior year, and I failed geometry my senior year because I hate math and didn't need the credit to graduate. I'm an artist. I've worked in 3D modeling and animation for 12 years. Game development was always my inner want. I got Construct 2 because I was scared to program and didn't think I could learn.
After awhile of watching hundreds of programming tutorials, you kind of just start remembering and applying what you learn. And if you don't know how to do something, there's someone on the internet that already figured it out and can help with the code. I just think learning to program helps no matter if you stick with Construct or not. It's definitely not a bad thing, and it'll only help you to develop as a game creator.