Oh, that's good to know! I wasn't sure whether that was the case.
I tried waiting for the "On save complete" event to fire before going to the other layout, so it seems as if saving isn't the problem.
I've also been digging further into the devtools debugger for error I'm getting. It seems as if `runtime._DoChangeLayout()` is failing inside `runtime._ReleasePendingInstances()`, such that `runtime._isLoadingState` never gets changed back to `false`.
Furthermore, after the error happens, all of the instances getting released in this loop `for (const e of this._instancesPendingRelease) e.Release()` have `e._objectType == null`. Obviously since the code is a) not mine, and b) minified, I'm not sure what to make of this.
I also don't know how I'd go about posting a bug report since I can't get this error to reproduce in a minimal project, and I don't know how I can find what specific thing in my project might be causing this (that would need to be recreated in the minimal project).