I don't really know or understand how canvas drawing works, anyone out there with the knowledge?
Is this method something worth looking into, can it be implemented in C3, how much overhead should be expected from something like this?
Develop games in your browser. Powerful, performant & highly capable.
It depends on the use case. If you want crisp images at specific angles then the use of frames is not unreasonable given older tech vs todays specs, bandwidth, storage etc.
Then again the overhead for that kind of scaling in today's tech isn't out of the question either.
Given the need, I wouldn't expect it though.
I'm not necessarily talking about predefined animation, say you want an object to rotate with physics or a bullet, even sine angle, if you want to have variations you are very limited with pre-rendered animations.
Also what about layers rotation for camera control, would it look better than what we get now?
I don't think that kind of render is possible by the layer.
Something else you have to take into account is the noticeability of artifacts with a little, or lot of motion going on.
I see, thanks for the info!