rotating and flipping tiles vs placing preset ones

0 favourites
  • 2 posts
From the Asset Store
Piano tiles
$9.99 USD
Template for a piano tiles game, fully documented in comments and video
  • Hi,

    Was wondering, when it comes to placing tiles, whether in the editor or through Tiled, you can rotate and flip on the x/y axis. This is pretty convenient for getting tiles to fir quickly in a level.

    But my question is, is there any sort of performance overhead doing this, or any other reason not to do this?


  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I don't know the exact performance impacts, but it's basically a trade off of memory usage vs computation time.

    If you flip the tiles on the x/y axis you are adding computation time because the gpu/cpu has to perform the flip operation at runtime, but you reduce memory size because tileset image is smaller.

    If you don't flip them and just create extra tiles in the image then you are adding to memory because the image is bigger, but reducing computation time since there's no flip operation to do at runtime.

    So it's really up to you and your goals. If your game runs at 60fps when flipping the tiles then it might be better to save on memory.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)