Roadmap for C3?

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  • Lets say we all take the red pill and jump into "Everlasting lock-in hell" (as another user put it).

    Once you pull the trigger, there is no going back. Projects you make are locked to it, and you have to keep your subscription current to maintain them.

    So what is the roadmap for C3? We have seen evolutionary niceties that I would think any program of this age would have, but what of the future? Why upgrade?

    All of the years of feature wishes from users seem to be met with 'why you don't need that feature' or 'we aren't going in that direction' or 'you can always write your own plugin'. Construct2 users are as loyal as Star Wars fans, and are so hungry for C3 they politely cheer with each new blog post. But like the release of Episode 1, it eventually sinks in that Jar-Jar just isn't cool.

    Since purchasing C2, I've never thought of looking at any other programs until C3 was announced. I think the other offerings have leapfrogged scirra and are focused on revolutionary tools to make it easier for the user to efficiently create quality games across a wide platform. C3 seems very focused on what was C2s future 10 years ago.

  • Sadly, I agree with the overall sentiment here. This isn't a complaint about the subscription model per se - it's just saying that C3's feature set isn't very exciting yet, at least for many of us. It will do all the things C2 does even better (and cross-platform, though that probably isn't useful for most current users), and that's about it.

    I'd love to know what else to look forward to. For example, are an improved debugger and better modularity/project organization features are planned at all, and when we can expect the editor SDK? The excellent idea of a Flash/Godot-style properties animator with timeline has come up - is that a pipe dream? If so, maybe that's fine, because there are enough other great things coming we won't even miss it. But right now, based on the C3 announcements I have to conclude we probably won't see major features for quite some time. I would like nothing more than to be proven wrong about this.

    In the meantime I'm looking forward to the beta tomorrow. I hope it goes well.

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  • Why upgrade?

    All of the years of feature wishes from users seem to be met with 'why you don't need that feature' or 'we aren't going in that direction' or 'you can always write your own plugin'.

    I've got to admit, I've been surprised by the drop-off rate of feature-add to C2.

    However, Ash just announced a new system of suggesting and voting on new features, which I'm excited about as it could help make the team more responsive to user demands. When it comes to 'why upgrade?' the question now isn't just one about basic features though - C3 is linux, mac and mobile-compatible, for example. I think we'll see more changes over time that would never have been possible using the old software architecture.

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