Mobile Screens are getting bigger but their native webview is not very good in handling native games exported with c3, i have always experienced laggy game play on low & medium price range devices on even small games made with c3.
As Graphic design plays a big role in memory management and can affect performance greatly. Thus games design need to be as optimized as possible for it to not lag.
For example, i have made a game with layout/viewport size of 700x1400p considering trend of large mobile screens and 2:1 aspect ratio. All graphics are designed exactly for the same screen size (no upscaling or downscaling).
I am wondering if i have used larger layout than required causing lag in performance. Also i am confused between mobile resolution and viweport sizes as they differ widely in size.
Can someone explain the concept of resolution and viewport of mobile screens and which on should be considered while designing layout size and its graphics.