Resolved -- x86 vs x64, and WebView2

0 favourites
  • 3 posts
From the Asset Store
An Action RPG Platformer. Strengthen your HP, Mana, Stamina, and energy as you level your player up.
  • I export my game to WebView2 and include both an x86 and an x64 build. The game uses system->save and system->load for savegames. I noticed a weird issue today: if I create a savegame using system->save in the x86 version, and then load that savegame using system->load in the x64 version, one of the functions in my functionMap isn't being called. Same thing happens if I create a savegame using system->save in the x64 version, and then load that savegame using system->load in the x86 version.

    It's a weird issue since only one of my functions is affected. So a few questions:

    - Any idea why a function in a functionMap would be affected by this, while everything else seems to work properly?

    - Is there any strong reason to ship x86 WebView2 games? I figured everyone was on x64 by now, and I'm only focused on Windows.

    Thanks

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Why does it matter? Surely actual players will run either the x86 or x64 builds only and not switch between them?

    If you trust the Steam Hardware Survey to be representative of your own audience, that is showing that virtually all Windows systems are 64-bit, so you probably won't miss much if you go x64 only.

  • Thanks Ashley for the reply, that's a good survey to use. I'm confused about what's going on though (turns out it's not a x64/x86 issue) so I'll create another thread for that.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)