Can't seem to find anything on it and not sure how to use it
It's basically different flavors of random generators set up in a cartesian graph where x, and y get you the random value.
Except for the 3d, which gives you the z.
Think of like placing pixels on the canvas. The values are generated, and you go to the position to get values between 0, and 1.
Like the static on an old tv, and the flavors(Voronoi is so cool!) give you variations of that.
Of course a real detailed reference is still needed, but that could get you started.
Mm okay. That's cool, thank you for the nice explanation!
Heres a little demo with Drawingcanvas
Well I'm pretty dumb with these kinds of things and I thought that maybe it would be cool for generating something like a terraria terrain instead of using arrays, where each noise field is larger than just a pixel and is limited to a certain height, but as I still don't understand how to use it (i mean it's just a bunch of rgb colors, with too many colors, for which i got no use), and it just makes me mad honestly
You shouldn't feel bad about not knowing how it works, it is a little complicated, but the plug can do that kind of thing.
Try looking at the tut: construct.net/en/tutorials/getting-started-with-the-advanced-random-plugin-30
I may try to do a map like that using Tilemap if I have time.
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Thank you, you are too kind! This helps a bunch =]