As I'm still learning Construct 3 while making my first game, every session is getting more and more interesting and this wonderful community helps me in many issues, so thanks everyone!
Now for my Questions:
1 - Let's say I imported sounds, or graphics for sprites, but I didn't use some of them and forgot about them, is there a way to do automatic: "unused files" clean.
This is how I work on some DAW and Animation software for years it keeps the files smaller and cleaner, so I had to ask if there is something like that in C3.
2 - Once my demo will be ready, Will the .exe export (NW.js) create different directories / versions for each platform? Windows, MacOS and Linux? or is it a ONE .exe for all?
3 - Let's say (in the far away future) I'm ready to publish my game to Steam or any other service.
But then I found out that I need to fix bugs every now and then, more than once.
Is there a Patch-Plugin or Export feature to make a Patch? or when I make a NEW version and Steam users will get automatically update?
4 - Continue to the version Patch-Question above: Will users lose their saved files / saved progress or any saved data with every update?
When I used ClickTeam Fusion 2.5 before I moved to C3, they had a light software that creates ONLY the small amount of the changes and compile a specific PATCH.exe light file instead of the ALL FULL FILE again. so I wonder how it works in C3 when it comes to updates and patches versions.
5 - Can someone who already published a game to Steam please share the experience? was it complicated, was it easy? how was the "deal" between Steam and yourself, did they negotiate on a percentage or was it rigged as soon as you Paid the 100$ on the "Steam Direct" plan that replaced the old Greenlight?
Since I have no idea how it works with C3 I hope that someone can explain how these things are working because I'm curious about it.
Sorry about my bad English and thanks ahead and have a wonderful weekend! :)