Benchmarks ( of all kinds, not just Construct runtime ) , for the most part are bullshit, I only care about real life performance. Game either runs fine or it doesn't.
If they made sure ads worked perfectly and if I could export everything directly from Construct 3 ( working APK, iOS versions, whatever ) I'd gladly give them $500 a year, but right now, v. 3 is not quite what it's supposed to be.
Bullshit? Not really. Far from it.
The Construct 3 runtime is super fast and super light compared to C2runtime. You won't even need Canvas+ and Cocoon.IO anymore, which makes bloated application.
I am a subscription user of Cocoon.IO and I plan to stop soon since the Construct 3 runtime has proven to be better in terms of supporting the updated Cordova CLI version and performance, far exceeding Canvas+ and without any DOM limitations.
Not to mention, the rendering performance gain from the Sprite-sheeting feature of the Construct 3 Editor.
Construct 2 is only ever fast using Cocoon.IO with the bloated Webview plugin. But is still not that fast.
And, the Construct 3 Admob is actually in the same league as the most up-to-date Cordova Admob available on NPMJS. So, what everyone on Construct 3 is experiencing for Admob IOS GDPR, every indie developers using HTML5 are experiencing it.
I've ported a lot of plugins just to support the Construct 3 runtime, because the speed solves and will solve a lot of performance problems now and in the future.
I hope this clears things up.