I hope you are doing well. I'm Joe here, I would like to ask about the size C3runtime.js(about 1mb 950kb even after export minify 600kb) I'm working on construct 3, exactly, for html5 and playable ads.
1. I optimized all pics maximum possible PNG.
2. 1 level(scene) only
3. 25 object assets.
But doesn't matter how much I optimized, the c3runtime.js itself is massive for playable ads or adwords campaigns, how can I reduce the size of the c3 core.
Taking in consideration C3RUNTIME even after minify ADVANCE mode on EXPORT section I consider it massive for playable ads it would be great 200kb or 400 kb I was checking on the forum and I am seeing people can do that.. how? construct.net/en/forum/construct-3/how-do-i-8/estimated-size-application-147967
(Well, my tip to avoid the NW.js size overhead, is to not use NW.js. Why not publish to the web? An empty minified project with compressed transmission (as many servers do automatically) is just 240kb. It's an incredibly tiny overhead - far smaller even than other tools which have per-platform ports of native engines) Ashley - Construct team