Since Monaco was introduced in Construct 3 in recent updates, each preview launch of my game takes an additional 10 seconds to launch. (20 seconds in total)
This is due to the new "Validating Scripts" phase (which last 10 seconds)
Before Monaco, launching the preview of my game was approx 10 seconds, now its 20 seconds and it is really a threshold that is too annoying to work with.
Any reason why this is so much slower versus when CodeMirror was used?
I don't even use the builtin editor so all this friction seem very unnecessary,
would it be possible to add an option boolean to completely skip this phase? (maybe that boolean should also disable the possibility to open a script file as a C3 tab)
Maybe it could be a "Use External Editor for Script Files" option?