Preload sounds

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From the Asset Store
Grenade Sound Library contains: 135 sounds 50 grenade sounds and 85 surface sounds
  • Hi!

    Is it really important to activate the "preload sounds" option in the "startup" section?

    I'm developing a mobile game with a lot of sounds, most of them short, and I've noticed that the loading time has increased significantly.

    I've found that if I disable the sound preloading option in the Startup section, the loading time improves significantly, but I don't know if this could affect gameplay performance.

    Can anyone give me some advice?

    Thank you very much!!

  • In my example of developing a large game. I decided to disable this option and preload all sounds on a separate loading screen already in the game itself. Because a quick transition from the splash screen to the loading screen of the game itself is important, so there will be fewer players who close the game while waiting for loading

    If you don't preload the sounds, their first playback will take some time.

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  • Thank you so much for your response. I agree with you about the importance of a quick transition from the home screen to the loading screen.

    But I'm seeing that Construct doesn't allow you to load all the sounds at once, right? It would have to load them one by one.

  • Yes, I do it right away in one event and wait until the condition is triggered: audio -> preloads complete

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