Where to post crashes?

  • Hello. I have experienced a crash in a stable construct release. I don't know where to post it because I cannot fill out all of the required information on Github. Please help!

    Here is the crash:

    Error report information

    Type: unhandled rejection

    Reason: Error: Failed to execute 'putImageData' on 'CanvasRenderingContext2D': Value is not of type 'long'. TypeError: Failed to execute 'putImageData' on 'CanvasRenderingContext2D': Value is not of type 'long'. at n.ǃVo$.ǃVgr (https://editor.construct.net/r164-2/projectResources.js:1:712679) at editor.construct.net/r164-2/projectResources.js:1:743029 at editor.construct.net/r164-2/projectResources.js:1:741949

    Stack: TypeError: Failed to execute 'putImageData' on 'CanvasRenderingContext2D': Value is not of type 'long'. at n.ǃVo$.ǃVgr (https://editor.construct.net/r164-2/projectResources.js:1:712679) at editor.construct.net/r164-2/projectResources.js:1:743029 at editor.construct.net/r164-2/projectResources.js:1:741949

    Construct 3 version: r164.2

    URL: editor.construct.net

    Date: Thu Sep 05 2019 11:47:18 GMT-0400 (Eastern Daylight Time)

    Uptime: 115.5 s

    Platform information

    Browser: Chrome

    Browser version: 76.0.3809.132

    Browser engine: Chromium

    Browser architecture: 64-bit

    Context: browser

    Operating system: Windows

    Operating system version: 7

    Operating system architecture: 64-bit

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 4

    Approx. device memory: 4 GB

    User agent: Mozilla/5.0 (Windows NT 6.1; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/76.0.3809.132 Safari/537.36

    C3 release: r164.2 (stable)

    Language setting: en-US

    WebGL information

    Version string: WebGL 1.0 (OpenGL ES 2.0 Chromium)

    Numeric version: 1

    Supports NPOT textures: partial

    Supports GPU profiling: no

    Supports highp precision: yes

    Vendor: Google Inc.

    Renderer: ANGLE (Intel(R) HD Graphics Family Direct3D9Ex vs_3_0 ps_3_0)

    Major performance caveat: no

    Maximum texture size: 4096

    Point size range: 1 to 256

    Extensions: ANGLE_instanced_arrays, EXT_blend_minmax, EXT_color_buffer_half_float, EXT_frag_depth, EXT_shader_texture_lod, EXT_texture_filter_anisotropic, WEBKIT_EXT_texture_filter_anisotropic, KHR_parallel_shader_compile, OES_element_index_uint, OES_standard_derivatives, OES_texture_float, OES_texture_float_linear, OES_texture_half_float, OES_texture_half_float_linear, OES_vertex_array_object, WEBGL_color_buffer_float, WEBGL_compressed_texture_s3tc, WEBKIT_WEBGL_compressed_texture_s3tc, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_depth_texture, WEBKIT_WEBGL_depth_texture, WEBGL_lose_context, WEBKIT_WEBGL_lose_context

    I am using stable release r164.2

    Thanks,

    Give me a Pixel

  • Crashes are automatically logged to our server and we periodically review them. It's always helpful to have a full bug report following all the guidelines where possible, since we often can't fix crashes from the message alone. Otherwise you don't need to report it anywhere.

  • So can you fix this? It is very annoying and happens any time I try to copy and paste.

  • All the crash message indicates is you were using the rectangle select tool. This is why we recommend people file bug reports following all the guidelines wherever possible.

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  • How can I file a bug report? I cannot fill out most of the guidelines and it will probably be closed.

  • I realized I can copy and paste as long as I am not on the Rectangle Select tool.

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