is possible a 3d viewport like sketchfab for C3?

0 favourites
From the Asset Store
[C2] [C3] Support C3 build service and Android 14
  • Yeah, that's what I mean by an obj file parser. The idea would be to include an .obj file in the project and have it read all the vertices and faces from that. Anyways, that may be a while before I do something like that. I'm mostly done for the day.

  • hmmm kk but yeah its really amazing to know that stuff like this works on C2,

    btw is that threejs???

  • It's another simple library to help make webgl less verbose. Threejs or babylon3d are kind of bulky since we won't use most of it. For minimum size just webgl could be used.

  • Here's an updated capx with obj file loading.

    https://www.dropbox.com/s/dbehcd1aestt0 ... .capx?dl=0

    The obj files need to have triangulated faces, and uvs and normals in them as well. The texture files also should be flipped vertically.

    Edit:

    Another slight update: it can update the textures of tiledbg and particles as well as sprites now.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Here's an updated capx with obj file loading.

    https://www.dropbox.com/s/dbehcd1aestt0 ... .capx?dl=0

    The obj files need to have triangulated faces, and uvs and normals in them as well. The texture files also should be flipped vertically.

    Edit:

    Another slight update: it can update the textures of tiledbg and particles as well as sprites now.

    Mindblowing

  • Here's an updated capx with obj file loading.

    https://www.dropbox.com/s/dbehcd1aestt0 ... .capx?dl=0

    The obj files need to have triangulated faces, and uvs and normals in them as well. The texture files also should be flipped vertically.

    Edit:

    Another slight update: it can update the textures of tiledbg and particles as well as sprites now.

    pure gold, you are amazing!!! this is really really REALLY helpful, THANKS!! Ashley look at this!

  • Truly fantastic R0J0hound! Something like this I've been looking for for ages. I love 2D games, but sometimes you just want to have some 3D elements inline, where you're not limited to rotations only clockwise or anticlockwise. I've been playing with Q3D as well, but as you say it's quite bulky when you just want to add some simple 3D elements in a 2D world.

    If you have any plan to turn this into a C2 userbase friendly plugin/behaviour I'd be happy to assist creating some assets, Icons, tutorials and whatnot. Good job R0j0.

  • it is actually pretty easy to use but some new users may need a guide,

    atm im making a panning system so we can rotate the 3d objects on a more natural way.

  • Yes it's quite easy to use, but it's always good to have a plugin for it so you don't have to copy the functionality from this capx into your projects.

    And good to have some simple settings accessible.

  • It's possible in c2. The simplest way would be to find a Babylon3d or q3d example that just loads and displays a model, then just load that in the iframe plugin I'd guess. I'm refering to the actual JavaScript libraries and not the plugins.

    IJCT

    I believe that Q3D was originally imagined as a 3D visualization tool for educational apps. You don't need an iframe to use it. Here are a few examples of it in action:

    https://www.simbucket.com/simulation/chemthink-ionic-bonding/ (username: guest password: asdf -> try the "Ionic Bonding" tutorial)

    https://itunes.apple.com/us/app/earth-and-space-free/id693233408?mt=8 (@kmsravindra posted a prototype of this to the forums a few years ago -- I can't seem to find it though)

  • Here's an updated capx with obj file loading.

    https://www.dropbox.com/s/dbehcd1aestt0 ... .capx?dl=0

    The obj files need to have triangulated faces, and uvs and normals in them as well. The texture files also should be flipped vertically.

    Edit:

    Another slight update: it can update the textures of tiledbg and particles as well as sprites now.

    Wow!!!!!

    Thank you so much for this!

  • Here's an updated capx with obj file loading.

    https://www.dropbox.com/s/dbehcd1aestt0 ... .capx?dl=0

    The obj files need to have triangulated faces, and uvs and normals in them as well. The texture files also should be flipped vertically.

    Edit:

    Another slight update: it can update the textures of tiledbg and particles as well as sprites now.

    Awesome <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • I don't have any immediate plans to make a plugin out of this as it would become a lot less flexible to work with.

    Currently it's probably pretty far from a final design.

  • >

    > Having said that, we could possibly have it enabled per layer (so you could for example enable 3D on just one layer, then all 3D content has to appear on that - all other layers are still 2D and are treated as underlay/overlays). But I think it's odd to add a checkbox that says "Enable 3D" when nothing in the editor actually uses that!

    >

    Ashley

    Thank you thank you thank you for looking into this! At some point I am hoping that one of the 3D plugin developers is willing to bring C3 up to feature parity with C2 by porting their plugin over to C3. I'm excited about anything that might make this process easier/better.

    Am I correct in assuming that this "3D-enabled" layer could be used to possibly eventually build a 3D editor in the layout?

    A 3D viewport in C3 is already possible even if it isn't supported by the SDK, and I'm making a 3D plugin for it during the first year.

  • A 3D viewport in C3 is already possible even if it isn't supported by the SDK, and I'm making a 3D plugin for it during the first year.

    X3M

    You rock! Thank you!

    Are you thinking of sticking with Babylon.js?

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)