Please make 2026 the year the Timeline finally just works.

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  • Dear Construct Team

    Please take this really as constructive criticism, i don‘t want to say this in any mean-spirited way but i recently realized it‘s been seven years since the Timeline feature was first released and i unfortunately as a day 1 C3 user and an animator by trade have to say, it STILL is one of the most unstable parts in Construct. Looking at the bug tracker there‘s barely a release cycle where there isn‘t some workflow jarring issue whether it‘s just unexpected behaviour or flat out crashes. It sometimes feels a bit like a house of cards where you report one issue, which gets fixed, but therefore it crashes at another end the next release.

    I know you will say report any bugs to the Github and believe me i do. A LOT. But you also have to understand: you‘re not the only ones who are kind of busy 😅 I can‘t serve as a free beta tester at all times. I would really wish for some more rigorous in-house testing by Scirra at least in the areas which are known to be a bit wonky.

    I would simply like to ask you to please, please maybe just take one or two solid months to stress test the timeline thoroughly and hopefully bring it to a point where it‘s as stable as most of the other C3 areas i.e. the event sheet editor which barely ever makes any problems.

    As somebody who apprenticed using Director and Flash and currently uses the Timeline extensively for new projects it‘s unfortunate that it is more often than not kind of a show stopper. It‘s a great feature and very cool that C3 offers it and while maybe not the best Timeline i‘ve ever worked with it‘s totally serviceable but it needs to be stable and bugs should be the exception, not the rule and at the moment unfortunately they are.

    I‘m not asking for any new additions to it, please just give it a bit of focused attention, that would be great, thank you very much, very excited about all the nice improvements lately!

  • I barely ever see Animate mentioned on the forums or Discord. I wonder how many people are actually using it.

  • Piggy-backing here... it would also be really nice if it was more usable as a pathing tool, specifically if the Timeline nodes were accessible using the MoveTo behaviour like they are with the Timeline Controller (or done backwards, if the Timeline Controller could move objects based on Move Speed rather than time).

  • Oh wow, hit a nerve there haha.

    Just to clarify my original intentions for the topic: i really am just talking about bug-fixing/stabilizing in this instance :D But interesting to read other voices too.

  • At this point, it's like a small tradition for me to check out the timeline feature like once a year just to see how far can I go without it crashing, corrupting the project, blowing up my computer and then violently dragging me by the hair and rapidly kicking me in the gut while I'm screaming for help.

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  • Lol yea, usually my palms get a bit sweaty when using the Timeline :D It's not as bad as it has been the first couple of years but yea if there IS a crash it's usually either the Timeline or Animation editor, stable or beta, doesn't really make a difference... And i feel it's always the same three bugs that go in circles which is what makes it somewhat frustrating.

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