So hype for the news yet with mixed feelings. I don't know about you but I need to be mentally prepared for C3, that's all. If you are like me having these feelings, here is what we should sort out first.
1. Ashley is a genius and I believe that is a fact. (Most probably I'm dumber that's why)
I still remember the days of people bashing on C2 on the idea of just HTML5 export so this is not new either. There is always a workaround when you insist a web technology-based game to work outside of its web environment because it claims to run everywhere, no-brainer. The fact that everything that was announced surprised me (maybe gave me some heart attacks), is a good thing. That shows C3 is uniquely prepared for the future.
2. Multi-platform (perhaps even on a tablet)
Announcing it being multi-platform while able to make use of a small team sounds impossible at first, of course until you knew that the engine itself ran off a browser. THIS IS AMAZING! Have you seen Electron applications? Even itch.io and the likes works off a browser. Trust me, a lot of these tools can work offline and I can guarantee that. Plus, you get updates for the offline mode pretty easily with not much setups and installations than just a quick refresh.
3. Extendable editor plug-ins
For some obvious reasons, if C3 can run offline (which it could), then whatever plug-ins or extensions off the Scirra asset store can be done. So no need to worry about that. Besides, you can even make these plug-ins using the event sheet in C3 and that itself is also possible.
This hit me the most. Not because they changed their monetisation model but because people keep complaining that Unity isn't subscription based so why is C3? Ffs Unity is subscription based so stop posting this stupid argument. With that said, C3 comes with a lifetime free license just like C2. And for personal license is just 2 dollars per week. I come from south-east Asia and I still think this is cheap. Very reasonable. I can cancel anytime when I'm broke. This is not a tool that I consume but to generate income, mind you.
5. Cloud services
Dropbox is what I use to keep ALL my projects. I even use it for simple auto-versioning, so I could revert anytime I want. Having C3 to keep my files, compile my project for testing is really fast and convenient. No need to worry about any local storage issues, uploading/downloading times off Dropbox, or even the dreadful compiling times. For me I trust Scirra for storing my projects so I'm fine with it.
Construct 2 is my go to engine besides Unity and Godot engine. I will look forward to C3 and I hope you guys will too! What do you guys think?
P.S C2 has a mechanical cog wheel but C3 has a magnetic gear! Much innovation