I think it's a very good option for everyone. But I think the thread is about people refusing any type of "renting model". Because of "reasons"....
I stated earlier Stencyl. Others noted Unreal and Unity - all of which have much more acceptable subscription models.
Construct3's subscription model is way worse and restricted than all of the above. My problem is specifically with it alone.
I am ok with the ones in the other game engines
Reasons were stated as well, yes. You can go back and read them. No need to repeat ..
Also those who are comparing a game engine to a Netflix streaming service or gym membership are just being silly here. It's like comparing oranges to tomatoes and old socks, because they may have a similar price. All of the three have completely different end goals.
You don't use netflix or the gym as a TOOL (editor) and foundation (runtime) of your business/product
Please look at how subscription works in the other game engines. Stop grabbing onto non related examples.
Please also consider that after a game is released, it will most likely require maintenance - especially if it's a html5 game.
So even after your game is out - you will need to have access to keep it working with current web technology that it relies on.
A clever subscription model would let people develop at will and even motivate them to do so. Then charge them when they make money - a percent of the profits- be it from freemium ads/microtransactions or unit sales. Charge them for added services - you know actual real web services by the engine developer, not third party services such as dropbox/etc - like the ones c3 is using.
Charge to remove splash screen. You can charge for so many other things than completely restricting developers from developing.
Why not make it a
1. one time charge for the editor,
2. with a subscription model for the exporters+ad services/other specific plugins
3. percent of profits of games that make over x amount per year?
Just throwing ideas out there.
Scirra could also try to make revenue by becoming a publisher and help developers publish their games - similarly to what clickteam is doing. That way scirra could help get more games to the market and those games can get scirra more profits