This is simply a verification post seeking to ensure I'm not undoing what I'm trying to put together while ALSO trying to save on the demands on the CPU/GPU.
The goal is that any objects not on screen should be set to invisible and their collision detection properties disabled. That way C3 isn't constantly checking them all the time - because this game is going to have A LOT OF OBJECTS in the layout. And since I have an $800 laptop that still seems to lag or "skip" I'm concerned that lower-end computers compared to mine may fair worse. At any rate, I figured it's a good practice to attempt.
Question is, I have some enemies that use Pathfinding behavior and seek to avoid several of the objects I do have (or will later have when I added the conditions) set as obstacles..... So will disabling collisions on these objects still be avoided by the enemies with Pathfinding?